# [[41 Hunger|Hunger]] > [!div|grid-m] > > [!blank|span-7] > > Part appetite, part lust, and part addiction, Hunger gives voice to the [[46 The Blood|Blood]] and claws to the [[10 Lexicon of the Damned#^TheBeast|Beast]]. It calls to [[39 Vampires|vampires]] constantly, whispering and screaming of needs, urges, and desires. Every vampire awakens to Hunger and must kill to silence it. The [[10 Lexicon of the Damned#^Kindred|Kindred]] pay for their immortality and their powers in Hunger, and the bill is always coming due. > > $\quad$In **Vampire: The Masquerade**, all vampires have a unique trait, Hunger, measured in levels ranging from 0 to 5. A vampire with a Hunger of 0 is sated and satisfied, whereas a vampire with a Hunger of 5 is ravenous and can barely think of anything except their next drink. > > > [!recite|no-t span-8] > > If the Hunger complication seems too dangerous in the moment, the player can (and should) opt to re-roll by spending Willpower ([[23 Simple Tests#Dice Pool Results|p. 122]]), either to get rid of regular 0's to defuse a [[42 Hunger Dice#Messy Critical|messy critical]] or to turn a failed roll into a success in the case of a [[42 Hunger Dice#Bestial Failure|bestial failure]]. Several points of spent Willpower are regained each session (see [[32 Core Traits#Recovering Willpower|p. 158]]), so there is no reason to hoard it in extremis, and most vampires are assumed to exercise their will for this purpose on a nightly basis. Of course, low Willpower increases the risk of frenzy ([[46 The Blood#Frenzy|p. 219]]), but as the saying goes, “A Beast I am, lest a Beast I become." > [[40 Truth and Lies|⬅️ Previous Section]] | [[Vampire - The Masquerade 5th Edition Core Book#Structure|Table of Contents]] | [[42 Hunger Dice|Next Section ➡️]]