# [[10 Lexicon of the Damned|Lexicon of the Damned]] ^6a333d Alleycat (vulgar): a [[39 Vampires|vampire]] who keeps no permanent haven, but sleeps in a different location each night. [[34 Predator Types#Alleycat|This term also refers to a vampire who feeds exclusively from the homeless, vagrants, and other elements of low society]]. See *footpad*. ^Alleycat The Amaranth (archaic): the act of consuming another Kindred’s blood. See *diablerie*. ^TheAmaranth [[06 The Camarilla#The Anarch Movement|The Anarch Movement]]: a vampire sect that opposes the tyranny of elders and has placed itself outside the secret society of the [[06 The Camarilla|Camarilla]]. ^TheAnarchMovement [[46 The Blood#10th and 11th Generations Ancillae|Ancilla]]: a vampire who has proven themselves, ranking between the elders and the neonates. Plural: ancillae. ^Ancilla [[46 The Blood#Third Generation Antediluvians|Antediluvian]]: a member of the dreaded third generation. ^Antediluvian [[07 The Autarkis|Autarkis]] (archaic): See *unbound*. ^Autarkis Banking (vulgar): the practice of “withdrawing” blood from blood banks, hospital reserves, or the dead and dying. This blood has little taste, though it will sustain a vampire. Elder Kindred eschew this base indulgence. A Kindred who engages in this practice is known as a *banker*. ^Banking The Barrens: the areas of a city unfit for life, including graveyards, abandoned buildings, industrial wastelands, and areas of irreversible urban blight. ^TheBarrens The Beast: the inchoate drives and urges that threaten to turn a vampire into a mindless, ravening monster. ^TheBeast The Becoming: the moment one passes from being a fledgling into “full” vampire status as a neonate. In the Camarilla, one may not Become until their sire deems them ready and gains the Prince’s approval. ^TheBecoming Blister (vulgar): a vampire “Typhoid Mary” who contracts a mortal disease and spreads it to each vessel upon whom they feed. ^Blister [[46 The Blood|The Blood]]: the supernatural, semi-sentient Blood of a vampire, as opposed to mortal or animal blood. Synonymous with *vitae*. ^TheBlood [[48 States of Damnation#The Blood Bond|Blood Bond]]: a mystical power relationship between two vampires, or a vampire and a mortal, where one has partaken of the other’s Blood thrice; accepting Blood from a vampire is an acknowledgment of their mastery. ^BloodBond Blood Doll (vulgar): a mortal who freely gives their blood to a vampire. Most blood dolls gain a perverse satisfaction from the Kiss, and actively seek out vampires who will take their blood. ^BloodDoll [[06 The Camarilla#The Sixth Tradition Destruction|Blood Hunt]]: a punishment sentencing a vampire to final death at the fangs of their peers. See *lex talionis*. ^BloodHunt [[34 Predator Types#Blood Leech|Blood Leech]] (vulgar): A vampire who feeds upon the vitae of other Cainites, out of necessity or depravity. ^BloodLeech Bloodline: a vampire’s heritage. See *lineage*. ^Bloodline The Book of Nod: a collection of Kindred legend and history. ^TheBookOfNod Butterfly (vulgar): one who mingles among the mortal high society elements and feeds exclusively from the famous and wealthy. ^Butterfly Cainite (archaic): a vampire; a member of the race of Caine. ^Cainite [[19 The Caitiff|Caitiff]]: a vampire of unknown clan, or of no clan at all. Caitiff are typically of high generation, where Caine’s blood is too diluted to pass on any consistent characteristics. ^Caitiff [[06 The Camarilla|The Camarilla]]: a sect of vampires devoted primarily to maintaining the Traditions, particularly that of the Masquerade. ^TheCamarilla Canaille (archaic): the bovine masses of humanity, especially the uncultured and unsavory. The canaille are viewed primarily as a source of sustenance. See *kine*. ^Canaille Casanova (vulgar): a vampire who seduces mortals to take their blood, but does not kill them. See *siren*. ^Cassanova Cauchemar (archaic): see *Sandman*. ^Cauchemar The change (vulgar): the moment an individual ceases to be mortal and becomes one of the Kindred. ^TheChange Chantry: the traditional name for the Tremere headquarters in a city, usually part shelter, part library, and part laboratory. ^Chantry [[73 The Feudal System#Designing Domains|Chasse]] (archaic): the size and quality of a domain or hunting ground. ^Chasse Childe: a vampire created through the Embrace — the childe is the progeny of their sire. This term is often used derogatorily, indicating inexperience. Plural: childer. ^Childe [[11 Clans|Clan]]: a group of vampires who share common characteristics passed on through the Blood. There are 13 known clans, all of which were reputedly founded by members of the third generation. ^Clan Consanguineous (archaic): literally “of the same blood,” generally denotes lineage. coterie: a small group of Kindred, united by the need for support and sometimes common interests. ^Consanguineous The Damned (vulgar): the race of Cainites; all vampires. ^TheDamned [[48 States of Damnation#Diablerie|Diablerie]]: the consumption of another Kindred’s Blood, to the point of the victim’s final death. Vampires may lower their generation permanently through this abhorrent practice. ^Diablerie [[73 The Feudal System#Domains|Domain]]: the area of a particular vampire’s influence. Princes claim entire cities as their domains, sometimes allowing lesser vampires to claim domain within. ^Domain Domitor: a ghoul’s master; one who gives of their Blood and issues commands. ^Domitor Donor (vulgar): a sarcastic term for vessel, typically human. ^Donor Duskborn: see *[[20 The Thin-Blooded|thin-blood]]*. ^Duskborn Elder: a vampire who has experienced at least two or more centuries of unlife. Elders are the most active participants in the [[05 Jyhad|Jyhad]]. ^Elder Elysium: a place where vampires may gather without fear of harm. Court functions in Elysium are strictly kept apart from mortals and surrounded by secrecy, but the Elysium building itself could be a public museum, a gallery, or club. Berghain is an anarch Elysium. The Louvre is a Camarilla Elysium. ^Elysium The Embrace: the act of transforming a mortal into a vampire. The Embrace requires the vampire to drain her victim and then replace that victim’s blood with a bit of her own. ^TheEmbrace [[34 Predator Types#Farmer|Farmer]] (vulgar): a mocking term for a vampire who refuses to feed on human blood, instead taking sustenance from animals. ^Farmer Final Death: when a vampire ceases to exist, crossing the line from undeath into true death. ^FinalDeath Fledgling: a newly created vampire, still under their sire’s protection. ^Fledgling Footpad (archaic): one who feeds by assaulting derelicts and others unwanted by society. See *[[34 Predator Types#Alleycat|alleycat]]*. ^Footpad Gehenna: the rumored Armageddon when the Antediluvians will rise from their torpor and devour the race of vampires and the world. The Sabbat believe this time is now and have left their traditional domains, fighting the final Gehenna War in the shadow of Middle Eastern conflicts. ^Gehenna [[46 The Blood#Generation|Generation]]: the number of “steps” between a vampire and the mythical Caine; how far descended from the First a given vampire is. ^Generation Gentry (archaic): a Kindred who preys in such places as nightclubs, bars, and the red-light district. ^Gentry [[48 States of Damnation#Ghouls|Ghoul]]: a minion created by giving a bit of vampiric vitae to a mortal without draining them of blood first (which would create a vampire instead). ^Ghoul Golconda: a fabled state of vampiric transcendence; the true mastery of the Beast and balance of opposing urges and principles. Rumored to be a state similar to nirvana, Golconda is greatly touted but rarely achieved. ^Golconda [[35 Advantages#Haven|Haven]]: a vampire’s “home” or base; where they find sanctuary from the sun. ^Haven Head (vulgar): a Kindred who feeds upon those who have imbibed alcohol or drugs, so as to vicariously experience the same sensations. Those Kindred who prefer individual drugs have their “poison” prefixed to the term head (e.g. meth head, dope head, smack head). See *lush*. ^Head Headhunter (vulgar): a vampire who hunts and feeds from other Kindred. See *Blood Leech*. ^Headhunter Humanitas (archaic): the extent to which a Kindred still maintains her humanity. ^Humanitas [[41 Hunger|The Hunger]]: the urge to feed. For vampires, the Hunger replaces all other drives with its own powerful call. ^TheHunger The Inconnu: a sect of vampires who have removed themselves from Kindred concerns and, largely, the Jyhad. Many methuselahs are rumored to exist among the Inconnu. ^TheInconnu Juicebag or Juice Box (vulgar): a contemptuous term for mortals, indicating that their sole use is for sustenance. ^Jucebag [[05 Jyhad|The Jyhad]]: the secret, self-destructive war waged between the generations. Elder vampires manipulate their lesser kin, using them as pawns in a terrible game the rules of which defy comprehension. ^TheJyhad Kindred: the Camarilla term for vampires as a whole, or a single vampire. According to rumor, this term came about in the 15th or 16th century, after the Anarch Revolt. ^Kindred Kine: a term for mortals, largely contemptuous. The phrase “Kindred and kine” refers to the world at large; everything. ^Kine The Kiss: to drink blood, especially from a mortal. The Kiss causes feelings of ecstasy in those who receive it. ^TheKiss Lex Talionis (archaic): the code of the Kindred and the system for punishing transgression; the law of retaliation which is behind the blood hunt. It suggests Hammurabian or Biblical justice — an eye for an eye and punishment in keeping with the grievance. ^LexTalionis Lick (vulgar): a vampire. See *Kindred* and *Cainite*. ^Lick Lien (archaic): the compliance of the kine in a domain or hunting ground. ^Lien The Life (archaic): a euphemism for mortal blood. Many Kindred regard this term as affected and effete. ^TheLife Lineage (archaic): a vampire’s bloodline; the Kindred’s sire, sire’s sire, etc. ^Lineage [[86 Antagonists#Werewolf|Lupine]]: a werewolf, the natural and mortal enemy of the vampire race. Plural: lupines. ^Lupine Lush: a vampire who typically feeds from drugged or drunk mortals in order to experience their inebriation. ^Lush [[35 Advantages#Mask|Mask]]: the mortal cover identity a Kindred needs to maintain to remain hidden among their prey. ^Mask [[06 The Camarilla#The First Tradition The Masquerade|The Masquerade]]: the habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect vampires from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives. ^TheMasquerade [[46 The Blood#Fourth and Fifth Generations Methuselahs|Methuselah]]: a vampire who has existed for a millennium or more; an elder who no longer participates in Kindred society. Methuselahs are rumored to hail from the fourth and fifth generations. ^Methuselah [[46 The Blood#12th and 13th Generations Neonates|Neonate]]: a young Kindred, recently Embraced but more than a fledgling. ^Neonate Papillon (archaic): the red-light district; the area of town punctuated by drinking establishments, brothels, gambling houses, and other locales of ill repute. The prime hunting grounds of a city, where the disappearance of mortals goes hand in hand with the area’s general seediness. ^Papillon [[36 Coterie Creation#Portillon|Portillon]] (archaic): the security and level of protection in a domain or hunting ground. ^Portillon Praxis (archaic): the right of Princes to govern; the Prince’s claim to domain. This term also refers to the Prince’s matters of policy and individual edicts and motions. ^Praxis Prince: a vampire who has claimed a given expanse of domain as their own, generally a city, and supports that claim against all others. The term is gender neutral. In Anarch cities they are sometimes called *Barons*. ^Prince Progeny: all of a given vampire’s childer collectively. ^Progeny The Rack (vulgar): the hunting ground of choice, including bars, nightclubs, drug dens, and other bacchanalian locales, where mortals go missing all the time. See *Papillon*. ^TheRack Rake (vulgar): a habitual visitor to the Rack, especially in the interests of feeding. ^Rake Regnant: a Kindred who holds a [[48 States of Damnation#The Blood Bond|Blood Bond]] over another. ^Regnant Retainer: a human who serves a vampiric master. Kindred rarely go without at least a few of these mortals, both for convenience and protection. ^Retainer The Sabbat: a sect of vampires that rejects humanity, embracing their monstrous nature. They are currently believed to be engaged in the Gehenna War, having left or been driven out of their holdings in the West. ^TheSabbat [[34 Predator Types#Sandman|Sandman]] (vulgar): a vampire who feeds only upon sleeping victims. ^Sandman [[01 A World of Darkness#The Second Inquisition|The Second Inquisition]]: a collective name among vampires for the recent coordinated efforts of intelligence agencies to combat the Kindred as if they were a terrorist threat. Few individual agents understand what they are fighting and the intra agency collaboration codenamed FIRSTLIGHT places enormous import on keeping their operations secret and disguised as ordinary anti-terrorist action. ^TheSecondInquisition Sect: a group of vampires arguably united under a common philosophy. The two most widely known Sects currently populating the night are the Camarilla and the Anarch Movement. ^Sect Sire: a vampire’s begetter; the Kindred who created them. ^Sire Siren (archaic): a vampire who seduces mortals in order to drink from them, and then only takes a small quantity of blood, so as to avoid killing them. ^Siren Slumming (vulgar): the practice of feeding from derelicts, the homeless, and other dregs of society; one who does this regularly is known as a slummer. ^Slumming Tease (vulgar): See *casanova* and *siren*. ^Tease [[20 The Thin-Blooded|Thin-Blood]]: a vampire of the 14th or 15th [[46 The Blood#Generation|generation]] (and possible above) who does not experience the curse of Caine in the same way as other Kindred. ^Thin-Blood [[04 Ancient and Contemporary Outlooks|Ancient and Contemporary Outlooks]] (archaic): Caine, who was cast out and became the first vampire. ^TheThirdMortal Thrall: someone under the effects of a [[48 States of Damnation#The Blood Bond|Blood Bond]], having drunk another Kindred’s Blood thrice. ^Thrall Turf (vulgar): a modern affectation used in reference to a [[73 The Feudal System#Domains|domain]]. ^Turf Unbound: A vampire who remains outside the larger Kindred society of a given city, either by ignorance or choice. Usually considered an [[06 The Camarilla#The Anarch Movement|Anarch]] by members of the [[06 The Camarilla|Camarilla]], though most unbound have nothing to do with the Movement. ^Unbound Vegan: a contemptuous term for one who drinks exclusively from animals. See *[[34 Predator Types#Farmer|farmer]]*. ^Vegan Vessel: a source of blood for sustenance or pleasure, primarily mortal. ^Vessel Vitae (archaic): the Blood of a vampire. ^Vitae Whelp (archaic): a derogatory term for a young Kindred, originally used with exclusive reference to one’s own progeny. ^Whelp Whig (archaic): a contemptuous term for a vampire who possesses an interest in mortal trends and fashions. ^Whig [[49 Humanity#Humanity 0|Wight]]: a vampire lost to the Beast, slave to the will of the Blood. ^Wight Witch-Hunter (archaic): a mortal who hunts down and destroys vampires and other supernatural beings. ^Witch-Hunter [[09 Kindred Fashion|⬅️ Previous Section]] | [[Vampire - The Masquerade 5th Edition Core Book#Structure|Table of Contents]] | [[11 Clans|Next Section ➡️]]