# [[Shadow of the Weird Wizard]] Author:: [[Robert Schwalb]] [[How to Read a Book|Type]]:: Imaginative ![[SWW2401_Shadow_of_the_Weird_Wizard_v2.4.pdf]] ## Summary ### Structure #### Foreword and Introduction - [[001 Foreword]] - [[002 Introduction]] - [[003 Ten True Things]] - [[004 Game Concepts]] #### Chapter 1: Creating a Character - [[005 Creating a Character]] - [[006 Level]] - [[007 Ancestry]] - [[008 Professions]] - [[009 Equipment]] - [[010 Appearance]] - [[011 Background]] - [[012 Identity]] - [[013 Personality]] - [[014 Religious Beliefs]] - [[015 Name]] - [[016 Novice Paths]] - [[017 Attributes]] - [[018 Path Benefits]] - [[019 Fighter]] - [[020 Mage]] - [[021 Priest]] - [[022 Rogue]] - [[023 Major Gods of the Borderlands]] #### Chapter 2: Game Rules - [[024 Game Rules]] - [[025 Attributes]] - [[026 Attribute Rolls]] - [[027 Luck Rolls]] - [[028 Size and Reach]] - [[029 Defense]] - [[030 Health]] - [[031 Damage]] - [[032 Rest]] - [[033 Time]] - [[034 Harmful Effects]] - [[035 Movement]] - [[036 Knowledge]] - [[037 Senses]] - [[038 Communication]] - [[039 Companions]] - [[040 Combat]] - [[041 Turns]] - [[042 Moving in Combat]] - [[043 Actions in Combat]] - [[044 Reactions]] - [[045 Attacking]] - [[046 Casting Spells]] - [[047 Chases]] #### Chapter 3: Equipment - [[048 Equipment]] - [[049 Commerce]] - [[050 Crafting]] - [[051 Carrying Limits]] - [[052 Armor]] - [[053 Weapons]] - [[054 Clothing]] - [[055 Gear]] - [[056 Kits and Tools]] - [[057 Animals]] - [[058 Vehicles]] - [[059 Hirelings]] - [[060 Magical Items]] #### Chapter 4: Magic - [[061 Magic]] - [[062 Aeromancy]] - [[063 Alchemy]] - [[064 Alteration]] - [[065 Animism]] - [[072 Astromancy]] - [[073 Chaos]] - [[074 Wild Magic]] - [[075 Chronomancy]] - [[076 Conjuration]] - [[077 Cryomancy]] - [[078 Dark Arts]] - [[079 Destruction]] - [[080 Divination]] - [[081 Eldritch]] - [[082 Enchantment]] - [[083 Evocation]] - [[084 Geomancy]] - [[085 Hydromancy]] - [[086 Illusion]] - [[087 Invocation]] - [[088 Necromancy]] - [[089 Oneiromancy]] - [[090 Order]] - [[091 Primal]] - [[092 Protection]] - [[093 Psychomancy]] - [[094 Pyromancy]] - [[095 Shadowmancy]] - [[096 Skullduggery]] - [[097 Spiritualism]] - [[098 Symbolism]] - [[099 Technomancy]] - [[100 Teleportation]] - [[101 War]] #### Chapter 5: Expert Paths - [[102 Expert Paths]] - [[103 Paths of Battle]] - [[104 Paths of Faith]] - [[105 Paths of Power]] - [[106 Paths of Skill]] #### Chapter 6: Master Paths - [[107 Master Paths]] - [[108 Paths of Arms]] - [[109 Paths of the Gods]] - [[110 Paths of Magic]] - [[111 Paths of Prowess]] ## Main Takeaways ## Quotes and Notes