# [[Shadow of the Weird Wizard]]
Author:: [[Robert Schwalb]]
[[How to Read a Book|Type]]:: Imaginative
![[SWW2401_Shadow_of_the_Weird_Wizard_v2.4.pdf]]
## Summary
### Structure
#### Foreword and Introduction
- [[001 Foreword]]
- [[002 Introduction]]
- [[003 Ten True Things]]
- [[004 Game Concepts]]
#### Chapter 1: Creating a Character
- [[005 Creating a Character]]
- [[006 Level]]
- [[007 Ancestry]]
- [[008 Professions]]
- [[009 Equipment]]
- [[010 Appearance]]
- [[011 Background]]
- [[012 Identity]]
- [[013 Personality]]
- [[014 Religious Beliefs]]
- [[015 Name]]
- [[016 Novice Paths]]
- [[017 Attributes]]
- [[018 Path Benefits]]
- [[019 Fighter]]
- [[020 Mage]]
- [[021 Priest]]
- [[022 Rogue]]
- [[023 Major Gods of the Borderlands]]
#### Chapter 2: Game Rules
- [[024 Game Rules]]
- [[025 Attributes]]
- [[026 Attribute Rolls]]
- [[027 Luck Rolls]]
- [[028 Size and Reach]]
- [[029 Defense]]
- [[030 Health]]
- [[031 Damage]]
- [[032 Rest]]
- [[033 Time]]
- [[034 Harmful Effects]]
- [[035 Movement]]
- [[036 Knowledge]]
- [[037 Senses]]
- [[038 Communication]]
- [[039 Companions]]
- [[040 Combat]]
- [[041 Turns]]
- [[042 Moving in Combat]]
- [[043 Actions in Combat]]
- [[044 Reactions]]
- [[045 Attacking]]
- [[046 Casting Spells]]
- [[047 Chases]]
#### Chapter 3: Equipment
- [[048 Equipment]]
- [[049 Commerce]]
- [[050 Crafting]]
- [[051 Carrying Limits]]
- [[052 Armor]]
- [[053 Weapons]]
- [[054 Clothing]]
- [[055 Gear]]
- [[056 Kits and Tools]]
- [[057 Animals]]
- [[058 Vehicles]]
- [[059 Hirelings]]
- [[060 Magical Items]]
#### Chapter 4: Magic
- [[061 Magic]]
- [[062 Aeromancy]]
- [[063 Alchemy]]
- [[064 Alteration]]
- [[065 Animism]]
- [[072 Astromancy]]
- [[073 Chaos]]
- [[074 Wild Magic]]
- [[075 Chronomancy]]
- [[076 Conjuration]]
- [[077 Cryomancy]]
- [[078 Dark Arts]]
- [[079 Destruction]]
- [[080 Divination]]
- [[081 Eldritch]]
- [[082 Enchantment]]
- [[083 Evocation]]
- [[084 Geomancy]]
- [[085 Hydromancy]]
- [[086 Illusion]]
- [[087 Invocation]]
- [[088 Necromancy]]
- [[089 Oneiromancy]]
- [[090 Order]]
- [[091 Primal]]
- [[092 Protection]]
- [[093 Psychomancy]]
- [[094 Pyromancy]]
- [[095 Shadowmancy]]
- [[096 Skullduggery]]
- [[097 Spiritualism]]
- [[098 Symbolism]]
- [[099 Technomancy]]
- [[100 Teleportation]]
- [[101 War]]
#### Chapter 5: Expert Paths
- [[102 Expert Paths]]
- [[103 Paths of Battle]]
- [[104 Paths of Faith]]
- [[105 Paths of Power]]
- [[106 Paths of Skill]]
#### Chapter 6: Master Paths
- [[107 Master Paths]]
- [[108 Paths of Arms]]
- [[109 Paths of the Gods]]
- [[110 Paths of Magic]]
- [[111 Paths of Prowess]]
## Main Takeaways
## Quotes and Notes